Via Franco Pirelli, un infográfico original de The New York Times, que muestra la evolución en cobertura y edades de usuarios de Facebook:
Algo que llamó de inmediato mi atención es cómo ha evolucionado Facebook en Brasil. Aquí, la red social más importante es Orkut (de propiedad de Google), no Facebook. No obstante, sí aparece una zona de Brasil "afectada" por Facebook. ¿Cuál? Inicialmente quella que corresponde al área de Rio de Janeiro (y que ya incluye también el área de Sao Paulo.
¿Por qué ocurre eso? A partir de mi propia experiencia cercana, se me ocurren varias hipótesis:
Rio es un polo turístico/comercial muy importante a nivel global. Cuando uno ve la fuerte interacción (de todo tipo) que hay entre cariocas y turistas, es fácil imaginarse que muchos cariocas, para seguir en contacto con sus nuevos conocidos, decidan usar algo como Facebook.
Rio atrae muchos estudiantes de habla hispana. Los residentes de países sudamericanos, en particular del área andina, son muchos. La interacción (o mejor, el efecto demostrativo?) que ocurre entre esos residentes y los cariocas puede tener como consecuencia un mayor uso local de Facebook.
Obviamente, no se pueden desestimar aquellos extranjeros que reportan en Facebook como ciudad local a Rio de Janeiro, así usen FB para mantener conexión con sus lugares de origen.
En síntesis, una razón con dos caras: Migración (permamente o temporal), con los efectos de generación de lazos sociales que conlleva.
Cámara Web (y cualquier programa que sirva para grabar video de la cámara)
Su herramienta de presentaciones favorita (como Powerpoint)
Windows Journal: disponible en cualquier TabletPC que tenga instalado Windows. No estoy seguro de si es posible descargarlo y usarlo con una tableta digitalizadora cualquiera.
Cualquier capturador de audio (como Audacity)
Cualquier otra herramienta de captura de pantalla (como Camtasia)
Una herramienta de mapeo de ideas (como Freemind)
Un procesador de texto
Un editor de video (como Vegas, o el mismo Windows Movie Maker)
Un mensaje claro para trasmitir (lo cual no quiere decir que yo lo tenía.. )
Segmentos del video
Introducción
Dibujo a mano alzada 1
Ejemplo 1 (Lingr)
Ejemplo 2 (Twitter)
Ejemplo 3 (dotsub)
Dibujo a mano alzada 2
Cierre
Proceso de construcción
En esta sección, es posible que deje por fuera partes muy importantes del proceso de construcción, como la confusión, las múltiples pruebas e intentos. Así que por favor no crean que el producto se obtuvo de manera tan directa como puede parecer.
Empecé con la idea general que quería transmitir, que era cómo la colaboración y la tecnología tienen un potencial de colaboración mutua muy grande, que con frecuencia parece que no estamos explotando. Partiendo de esto, el primer paso fue hacer una lluvia de ideas desestructuradas (usando Freemind), para imaginar diversas formas en las que el mensaje podría ser transmitido. Como la presentación debía hablar acerca de TIC, decidí incluir algunos ejemplos concretos de herramientas que posibilitan la colaboración, y complementarlos con un contexto y un argumento final. Así que esa resultó ser la estructura global de la presentación.
A continuación, seleccioné cuáles herramientas mostraría. Elegí algunas que tienen (a mi juicio) gran utilidad y potencial, que son de uso abierto y que pueden agregar valor rápidamente a muchos procesos de comunicación y aprendizaje: Lingr, Twitter, y DotSub. Mi idea era capturar secuencias de video del uso de estas herramientas, tratando de mostrar características generales e indicando cómo las he usado a nivel personal y profesional. En todos los casos, el contexto era muy importante, siempre tratando de tomar en cuenta la población a la que estaba dirigida la presentación.
Me lancé, sin mucha preparación, a capturar las secuencias de video (usando una versión de prueba de Camtasia), y generé los archivos correspondientes (sin audio).
Hice las primeras versiones de los dibujos a mano alzada (usando Windows Journal), sin incluir audio, pero tratando de evidenciar el mensaje que quería transmitir. Aquí el reto fue aceptar mi incapacidad para dibujar y hacer lo mejor posible con la herramienta que tenía. Fue la primera vez que usaba algo así en una presentación, así que fue un reto divertido.
Luego traté de grabar el audio correspondiente usando Audacity, pero luego de varios intentos, me dí cuenta que mecesitaba un script detallado de lo que quería decir. Por esa razón, regresé a un editor de texto, y escribí en mucho detalle cada una de las cosas que quería decir. Vale la pena decir que es por eso que en el video no se perciben tantas pausas ni muletillas, pues ya tenía un guión completo en el momento de grabar.
Así que, primer consejo MUY importante: Para un caso como estos, escriba lo que quiere decir. A veces es preferible no improvisar.
Con el guión listo, pasé a realizar la grabación de todo el audio que estaría acompañando el video, pero esto no fue en una sola toma. Usé en paralelo Audacity y el programa de grabación de mi cámara Web para hacer edición más adelante. Grabé el audio y el video de los distintos segmentos.
Para el caso de los ejemplos, la grabación la hice mientras reproducía cada video, para sincronizar el audio con el tiempo que tenía disponible. Intenté hacer lo mismo con los dibujos a mano alzada, pero descubrí que era muy difícil lograrlo. Por esto, deseché los videos que ya tenía y decidí usar la estrategia inversa: Dibujar en Windows Journal mientras reproducía el audio que tenía grabado.
Con los distintos segmentos de video y audio listos, sólo faltaba sincronizar el producto final. Sólo faltaba exportar como imágenes los slides de Powerpoint que aparecían al inicio y al final de la presentación, así como al inicio y final de cada segmento.
Lo primero que edité por completo fue el audio, usando Audacity. Generé un archivo único, que me serviría como conductor de la presentación, y aproveché para eliminar las muletillas y pausas que quedaban.
Luego de incluir todos los insumos en el editor de video, fue cuestión de sincronizar los distintos trozos de video e imágenes con el audio unificado, organizar transiciones, probar una y otra vez, y por último hacer render de todo el proyecto. Después de intentar en formato MPG a 640x480 y obtener un archivo de casi 500Mb, decidí intentar con WMV, que generó un archivo de apenas 150Mb, con las mismas dimensiones de pantalla. Mucho mejor
El paso final fue subir todo a blip.tv, para que el equipo de Eafit pudiera descargar el video e incluirlo en Mogulus, desde donde se haría la transmisión oficial.
Aquí está el producto final, nuevamente:
La transcripción de la charla (incluyendo las pausas y cambios entre segmentos) están en el post original.
Y eso es todo. Sin duda me quedan un montón de cosas por fuera, pero ese fue el proceso general. Debo confesar que lo más desesperante fue la edición de audio, pues la grabación la hice en un lugar con mucho ruido ambiente y un micrófono no tan bueno, así que el proceso de limpiar el audio estuvo lleno de muchas nivelaciones, montones de pruebas y demasiados errores (me pregunto si con Sound Forge habría sido más rápido). No obstante, el producto final quedó razonablemente bien.
Espero que esto ayude a aclarar las dudas de quienes estaban interesados en saber más de las herramientas y el proceso de creación. Igual, quedo atento a dudas adicionales que puedan surgir al respecto.
Recibí hace algunos meses una invitación a participar en el Primer Congreso Virtual de Proyectos Colaborativos (que luego terminó llamándose oficialmente Primer Congreso Virtual Colombia Aprende), que el Ministerio de Educación Nacional (de Colombia, obviamente) está realizando en esta semana.
Después de pensarlo, y debido a una canción que estaba sonando, decidí llamar a mi presentación "Colaboración y TIC: Los amigos invisibles". Lo curioso es que terminé organizándola después de asistir a TED, y esto hace que el mensaje de fondo termine completamente afectado por todo lo que pude aprender allí.
Así que usando Camtasia, Audacity, Powerpoint, mi nuevo tablet (ja) y Vegas, preparé un video de poco más de veinte minutos, que terminó convirtíendose en un argumento acerca de la necesidad de concebir los proyectos colaborativos de una manera diferente, como una construcción progresiva cuyo fin último es resolver desde lo local los problemas globales que enfrenta nuestra sociedad y nuestro planeta.
En el sitio Web del congreso (y según escuché, desde el lunes en el Portal Colombia Aprende) está publicada mi presentación. No obstante, estuvo disponible desde hace un par de semanas en blip, pero obviamente la idea era no "chivear" al congreso.
Así que aquí está el video de la presentación (en alta calidad, y descargable como un archivo .flv, creo), porque Mogulus (la herramienta de transmisión que se usó en el Congreso) terminó generando una versión que dificulta en exceso la lectura:
UPDATE: El detalle de las herramientas y el proceso de construcción del video se encuentran aquí.
En el sitio del Congreso pueden encontrar un foro de discusión con comentarios adicionales sobre la charla. También tuvimos una animada discusión con algunas personas en un backchannel que creé para acompañar la presentación. Pueden encontrarlo aquí.
Y para terminar, aunque resulte un poco largo, quise incluir la transcripción de lo que dije (si, la charla estuvo escrita antes de ser realizada, para asegurarme de decir lo que quería decir en el tiempo disponible). Se encuentra después del enlace.
Muchas gracias al Ministerio y a la Universidad EAFIT (en especial a María del Rosario Atuesta), por haberme invitado, generar la oportunidad de poner en limpio algunas ideas y jugar un poco con algunas nuevas herramientas.
Por cierto, algunos enlaces: Las herramientas mencionadas en la presentación son Lingr, Twitter y DotSub. Algunas personas hablaban acerca de la importancia de contar con espacios para compartir experiencias, así que no puedo dejar de invitarlos a algunos de los que ya existen y cuentan con un montón de gente suscrita: La Red virtual de tutores del MEN, la lista de correo elearningcolombia, y el wiki de Educamp.
Con eso, sólo sigue la transcripción de la charla para quienes estén interesados. Gracias a quienes asistieron en vivo (o en diferido) a la presentación.
On November 20 we'll begin a new series of EduCamps in several cities in Colombia. That's more than enough reason to try and finish the report of what happened in last year's workshops , as a starting point for thinking about how to improve them this year. This is the second in a series of four posts on this subject.
Starting an idea
The workshop in Bogota was the first one we did. With logistical support from CINTEL (the most important telecommunication research center in our country), we found a space designed for mass gatherings (called Logyk, if I remember correctly), where we arranged things to carry out the experiment.
After conducting several meetings with the entire CINTEL and MoE (Ministry of Education) teams, explaining in detail what we wanted to do, and showing how part of the challenge was to achieve a very open and informal (which, incidentally, was so uncommon as stimulating for all of us), we got to the day before the event (Tuesday, December 4 2007). While the staff members were putting on place tables, chairs and computers (all these hired by MoE with support from CINTEL), my previous work was to meet with Stephen and a group of students who would help us to coordinate the workshop the next day (all of them selected by CINTEL).
These students were supposed to be "catalysts" for the activity of over-the-shoulder learning. In the first meetings, we wondered what would happen if among the participants, we could not find users of any of the proposed tools. This made us consider the importance of having some knowledgeable users to start the activity. And here began the surprises. My initial assumption was that these students would have knowledge of the tools selected (by completing a total of 10) because, after all, they are "digital natives". The fact was that most of these tools were unknown to them too, although they had much experience in handling some of them (the most "social" ones).
Photo: Stephen Downes
The meeting was little more than a short description of what was supposed to happen the next day, in an atmosphere much more formal that I would have liked (a roundtable). I think this was caused, in part, by our own ignorance about what would happen. Meanwhile, staff were setting up the room where we would have the initial conference, placing tables and chairs in neat rows, in a traditional lecture format.
Putting on the t-shirt
Next morning, the registration started very early, and one of the big surprises for the participant were the white t-shirts we were giving them. Stephen and MoE staff (myself included) would have black t-shirts. The support students were dressed in red ones. The other participants would receive a white one. The t-shirt fulfilled two functions: first, to make easy for participants to tag themselves (in a previous meeting, someone suggested that people dressed with special clothing would be completely unwilling to stick adhesives to it); second, this simple garment helped to generate a sense of identity.
After many greetings and reunions with old acquaintances, and a reasonably informal atmosphere, we started the workshop.
First, a short presentation by me, talking about the structure of the National Program on Media and ICT Use (named that way at that time) and sharing with the audience what was going to happen throughout the day (IMPORTANT: This presentation is about one year old. Many things changed on the structure of the program on these months):
For those who do not want to watch the presentation, I want to highlight some "Game Rules" we defined at the beginning:
* Upon arrival, be prepared to share with other participants.
* When you leave, be prepared to share with the world.
* We are all learners.
* No one is a tourist.
* Whatever happens is the only thing that could have happened.
For me, the last one is perhaps the most important of all, and I think it speaks of something that also appeared in CCK08: It is not possible for one person to learn everything, or consume all the information produced by a large group of people . That is the world we live in. So we need to understand that we can only do what is within our reach, and that whatever that is, it is fine. Very philosophical.
Then came Stephen's talk, which was intended to provide a conceptual framework for the activities of the day:
As usual, Stephen caught the attention of the audience (not just of those who understood English, but everyone, thanks to the excellent work of the interpreters who supported the event). An interesting aspect of each person having his own computer, was discovering how many of them sought ways to record their ideas on the conference,whether by taking notes online, or using text processors and then emailing the files the themselves. (Tip: It is important to identify ways in which all participants can benefit from these notes, which we did not this first time).
After this talk, we started our work. The first thing we proposed to the participants was to draw their personal learning environment (PLE), and then start a process of peer learning (because everyone had a laptop), where everyone was expected to be both learner and teacher at the same time. The first part might not have had the impact we wanted, because I realized too late the need to expand a bit more what Stephen had mentioned on the PLE concept, and the only example I had at hand was a very raw diagram I made by hand before the workshop. (Tip: For this year, the ideas on PLE have matured a lot more. We have new elements to help participants make sense of their PLEs).
Once they made explicit which tools they used in their PLE, they would have to write down each tool in an adhesive label (that is, a tag) and put it on their t-shirt. Those labels would represent those things they knew about, those things they could teach about. They were asked to identify the tools they would like to know more about (we gave them a "tool sheet" including descriptions and URL of several tools, in 13 categories), and their mission was to find someone tagged with the tool they wanted to learn about, and ask that person to teach them about it.
With some initial diagrams, and the excuse of a coffee break in the middle of the morning, participants addressed the second part of the job, now with a much more informal atmosphere (tables and chairs were unorganized, and many people were on the space outside the auditorium, where more comfortable couches and sofas could be found). The only real requirement for this activity was a working Internet connection, for it was here where would be the greatest burden for the network. That was the only thing that was not supposed to fail.
Murphy's law
I think I heard the statement "If something can go wrong, it will" about 15 years ago, and since then (and with the multitude of paragraphs and corollaries added to it) I keep it in mind as a reminder of how those things we don't want to happen are the ones set to occur more frequently. In the case of the workshop, the only thing that shouldn't have failed, connectivity, failed. The wireless routers that were in place could not endure the burden of all users and collapsed one after another, leaving only a very small group of people online. The flaw was visible only when usage of the access points became intense (because initially, because we were in lecture mode, there were not many people using the network services). This left us in a situation quite difficult during the rest of the morning. The only solution to the problem was getting new routers, which only would come around noon.
Something that comes back to my mind, is that this incident created some tension between the organizers (including myself), because even though the response I received was "the network is not down" (which was absolutely correct from a technical point of view), the experience for everyone else was of a lousy network connection (which was unfair, given that we hired 20Mb for the day).
Photo: elearningcolombia
This situation reminds me of past situations in which engineers, ignoring completely the experience being lived by those who do not know about technical issues (and are not interested, also), try to explain that the experience they are living is not correct, and that almost everything is "running". I suppose it is a matter of empathy, and maybe it is learned best over the years ...
Anyway, participants were engaged against all odds and tried to perform the proposed tasks. All I could do was to say everyone that what we were living was something that could happen all the time, and that it was one of the challenges that we had to confront as teachers. However, it was clear to everyone that this affected the achievement of our objectives (this was expressed in the survey done after the workshop), as some of them said via Ustream:
We all tried and did our best to compensate for the situation. The students sat close to those with connectivity to support the participants. Me, I ended up sitting on the floor trying to explain the workings of a wiki using sheets of paper, taking ideas from the videos of CommonCraft. Some of them who managed to complete the mission, left traces of it on YouTube:
So, it was noon, and we went to lunch. Just before we left, the connectivity problem was solved, which led us to alter the schedule we had planned.
Plan B
Despite of everything that happened, the balance was positive at noon. Participants were very engaged and just the messy environment was for many of them a remarkable thing. But we were faced with a real problem: very few people had the opportunity to experience throughout the morning with the tools we had anticipated. There were a lot of conversations, but there wasn't that much exploration. That left us in a difficult situation for the first activity of the afternoon (which intended to collect ideas on possible ways to use the tools). For this reason, we decided to change our plan on the fly, and use the work tables in the afternoon as "demonstration stations", in which students were asked to talk about the functionality and ways to use some of the tools.
This was a case in which the idea of "Whatever happens is the only thing that could have happened" became true, even for us as organizers. And we faced the need to relax and accept that we would not achieve what we had initially imagined, but something different. Not better or worse, just different.
But this unexpected change, made on the fly, was also appreciated by some of the participants:
(This teacher talks about how recursive we were to change things and try to get them to see what they couldn't see in the morning. He's nice enough as to say that this was a "dynamic solution created on the fly")
However, not everything was perfect. We never thought the students would have to be in charge of "demonstration stations", so some of them (without liability on their part) did not have an adequate mastery of the tool they had to face. This meant that, for example, those who showed Facebook were able to show the participants what could be done with the tool, whereas there were cases (like Twitter, for example) in which for obvious reasons this activity was not so helpful. However, the situation was a great lesson who would use two days later, in Medellin.
While all this was happening, we were streaming (and recording) using Ustream. We had a video feed showed in one of the two plasma TVs we had in the room, while the other (which was outside the auditorium) was frankly underused.
The change in the dynamics meant that the activity that was planned for the beginning of the afternoon disappeared completely from the schedule. And instead of delaying everything, we continued with the rest of the agenda as we planned initially.
Our unconference
We prepared a large "board" with two half-hour slots and five tables for each slot, to complete a total of 10 possible discussions. We invite attendees to propose their topics of discussion and to sit down on the tables according to the number assigned to the discussion, and according to their own interests. The game rule here was: "If you are not learning or taking part in a discussion, please move to another one", to remind everyone that it was not required to stay in a place where they did not feel they should be.
Discussions proceeded without any problem, and then came the moment for every discussion leader to share their conclusions with the whole group. Curiously, this activity started to become kind of boring, not only because of the time (it was already 5p.m.), but because of the extent to which some participants took their points. Adding up the fact that we had 10 discussions, the discussion became longer than we would have liked it to be.
With this activity, we ended the first workshop. Due to accumulated fatigue throughout the day, we did not held a long meeting after that, but hardly discussed the critical aspects to be taken into account in Medellin, which became important lessons.
Lessons learned
Perhaps the first one is the importance of connectivity, and the need of having a plan B to make activities possible.
The flexibility in design and objectives is crucial. The building of enough confidence as to propose a change on the road is essential, and in fact constitutes a message about the use of technology: We need to change our actions depending on the context that we have around us.
The people of CINTEL proposed to play a little more with the room layout in Medellin, because we would have some space constraints. In Bogota, people left the auditorium after Stephen's conference (as there was a sort of lobby outside), which allowed us to reorganize tables and alter the space. We would not be able to do this in Medellín, so their proposal was to have a more informal atmosphere since the beginning. This messy space was, curiously, rather well received by many of the participants.
We could not make assumptions about the ability of the support students in handling the tools. We would have to do something about this situation, before the second workshop.
It was neccesary to limit the time for the final group discussion.
To finish, some opinions of the participants:
Two days later, we would have our second "trail": Medellin.
NOTE: Please let me know about mistakes and possible improvements in this writing. I tried to do a close translation of an Spanish post, so it may seem a little "funny" every now and then.